![]() ![]() This is exactly what I'd found for plugin development for AE/PP: (bold emphasis mine): In 5 minutes of googling I found an example OFX plugin which does everything I had asked: processes everything from GPU RAM (no copies to CPU RAM and back), has complete examples for both OpenGL and CUDA, and the overall code is clean and relatively simple. All that was ever provided was a pointer to ancient/obsolete code which used OpenGL, and required copying the video frame from CPU RAM to GPU RAM and back (which makes the whole thing just about worthless). For years I had asked for example HW acceleration examples from Adobe which show a basic plugin which can directly access GPU memory, run GPU code, then store the result in GPU memory. Third-party developers can have empathy for Adobe's in-house developers who have to work on the core product: it's no wonder there are so many bugs and development progress is slow. This is pretty cool: the OFX plugin architecture used by Resolve (and other high-end tools) is relatively simple and clean (unlike Adobe AE/PP, which is a unfortunately a mess (at this point, disaster is perhaps a more accurate description)). The only reason I can see why people still use it is because they pay the monthly subscription for AE & PS! Premiere is like going backwards in time now - clunky, awkward & just not up to the job. I remember when I first started out I kept wishing that the NLE i was using (FCP & Aivd) would do things this way or that way, because it was more logical & would speed things up - FCPX made all those adjustments a reality. Still can't believe that sooo many people bought the marketing BS of Adobe when FCPX came out! FCPX was re-built from the ground up, and yes it took a few months to get all the kinks out, but once they did it proved to be one of the quickest NLE's that i've ever used. That said, Blackmagic are probably the most interesting and exciting video/film industry product company in the world right now. Resolve really needs more plugin support from third parties, plus a few cool tricks on timeline editing to challenge FCPX's "scary at first, but really awesome new way of editing". I like the way Resolve is evolving and some of the features are unique (grading, audio editing, CDNG), however because I find FCPX so much faster and enjoyable to edit with (like the Magnetic Timeline 2) - when I edit wth Resolve I really miss the modern fluidity you get with FCPX. do you know the version available today is much much much better now? Give it a whirl! I saw in your post you haven't tried FCPX in a few years. – it’s ready to adopt new formats and workflows.I've been using resolve on and office the last 6 months - I definitely think it's better than Premiere (which I find to feel a bit ancient in terms of it's usability and UI). And EditReady is designed with the future in mind It leverages hardware accelerated video decoding, OpenCL image processing, and every CPU cycle your system has to spare. – EditReady is designed to take advantage of all of the power available on modern Macs. Modern, Blazing Fast, Ready for the Future You can even use metadata to generate filenames for your transcoded files. Manually add location data if your camera didn’t store it, or set a reel name for all of your files. ![]() Modern cameras store GPS data, lens settings, diagnostic data, and more. – EditReady provides a rich metadata viewer and editor. EditReady also allows you to override the framerate on your converted files, for pristine slow-motion with your 60p or 120p footage. ![]() You can apply LUTs to your video during conversion to set a specific look or convert your Log footage into Linear. – In addition to transcoding to professional formats like ProRes, DNxHD, and H.264, EditReady makes it easy to prep your footage for screening and editing. MOV, MP4 and MXF media can all be quickly converted to edit ready quicktime movies in ProRes or DNxHD. EditReady provides easy, fast and powerful transcoding for video professionals, without an overwhelming interface or outdated format choices. ![]()
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